// gameplay_programmer.cpp

Chukwuyenum Oponeknown as Yenum

Software & gameplay engineer specialising in Unreal Engine, C++, real‑time systems, data, event and physics‑driven game architecture. I build high‑performance gameplay frameworks, AI systems, and scalable tools for modern game development. Based in United Kingdom.

Profile visual

About.h

Gameplay Programmer experienced in Unreal Engine and C++, building production-ready systems, AI frameworks, and physics-driven mechanics for UE5 projects.

Studio experience across indie and AAA-adjacent environments, with published technical writing on 80.lv and recognition from Into Games & Game Dev Heroes.

Speaker, researcher, and technical writer focused on scalable gameplay architecture, real-time simulation, and clear communication of complex engineering concepts.

skills

  • Gameplay Systems
  • C++
  • C#
  • Unreal Engine
  • Unity
  • Microservices
  • Payment Gateways
  • Real-time Systems
  • API Design
  • Next.js
  • React
  • TypeScript
  • Node.js
  • FastApi
  • Python

experience

  • Technical DirectorScyte Studios
  • Gameplay ProgrammerImprnt
  • Gameplay ProgrammerTanglewood Games
  • Researcher & Software EngineerSmartifier
  • Integration & Backend EngineerSportsbook Engine

education

  • MSc Computer Games ProgrammingTeesside University · 2024
  • BSc Computer ScienceMadonna University, Nigeria · 2016

Games.h

Meowsic

Meowsic

2025

Gameplay Programmer · Scyte Studios

Meowsic throws out the rulebook. Programmed the entire gameplay systems for the rhythm platformer Meowsic, including the Layered Gameplay Systems Model (LGSM) and the Audio Systems.

  • Unreal Engine
  • C++
  • Gameplay Systems
  • Audio Systems
  • Rhythm Game
view project →
Hounded

Hounded

2026

Gameplay Programmer · Imprnt

Working on Gameplay Systems, and AI Behavior for the game Hounded.

  • Unreal Engine
  • C++
  • Gameplay Systems
  • AI Behavior
view project →

Publications.h

Timeline.h

Public speaking, awards, judging panels, and showcases.

  1. July 2026award

    Game Dev Heroes - Rising Star Finalist

    Finalist for Rising Star at Game Dev Heroes.

  2. May 2026judging

    Into Games 50 - Judge

    Selected as a judge for the Into Games 50 programme.

  3. Feb 2026award

    Game Dev Local Awards 26 - Most Innovative Gameplay Nominee

    Meowsic Nominated for Most Innovative Indie Gameplay at GDLX 26.

  4. Feb 2026speaking

    Game Dev Local Expo 26, Farnham UK

    Speaker - 'From Blueprints to C++ Production: A Practical Workflow for Unreal Engine Indie Teams'

  5. Feb 2026showcase

    Game Dev Local Expo 26, Farnham UK

    Showcase Exhibitor (Meowsic & Drone Defiance)

  6. Jan 2026speaking

    Get Into Games Festival, Birmingham UK

    Speaker - 'Games Are Built by Conversation: How Collaboration Shapes Games'

  7. Jan 2026showcase

    Get Into Games Festival, Birmingham UK

    Showcase Exhibitor (Meowsic)

  8. Nov 2025showcase

    Animex X Gamebridge Festival, Middlesbrough UK

    Showcase Exhibitor (Meowsic)

  9. July 2025award

    Into Games 50 - Winner

    Named one of the Into Games 50, recognising rising talent in the UK games industry.

Get_in_touch.h

Have a role, project, or panel in mind? Send a message below.